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Gauntlet Loop Explained: AI Agents That Build, Judge & Fix Their Own Work

A breakdown of the gauntlet loop, the one shot orchestration prompt behind Matt Shumer's Claude of Duty, the Three.js first person shooter generated from a single message. The pattern is builder versus critic: your prompt has an objective, a metrics section that tells the agent to fan out sub agents and include a harsh critic, and a boundary that only a judge agent can decide has been cleared, so the run keeps looping for hours with nobody grading output. Execute Automation then runs the same three part prompt twice on his own work with MiniMax M3, generating a complete Playwright test framework and a course listing website scraped from his 40 plus Udemy courses. The receipts are the argument: 444 total messages of which three were his, roughly one percent of a daily usage limit, and one hour and 13 minutes unattended for the site.

Published Aug 7, 2026 12:23 video 25 min read Added Aug 8, 2026 Open on YouTube →

At a glance

Execute Automation breaks down the gauntlet loop, the one shot orchestration prompt that has been tearing through developer feeds since Matt Shumer used it to generate a browser based first person shooter in Three.js from a single message, a stunt he called Claude of Duty. The pattern is builder versus critic: you hand a coding agent an objective, tell it to fan out sub agents to do the work, and set a boundary that only a harsh judge agent can decide has been met. Nobody has to write the agents, wire the handoffs, or sit in the loop grading output, because the prompt makes the model build that machinery itself and keep going for hours. The host then runs the same three part prompt twice on his own work, using MiniMax M3 rather than a Claude plan to protect his tokens, and gets back a complete Playwright test framework and a full course listing website scraped from his own Udemy catalog. The receipts he shows are the interesting part: 444 total messages in the run, three of which were his, one percent of a daily usage limit, and one hour and 13 minutes wall clock for the website.

One prompt, 40 plus games, and nobody in the middle

The video opens on a claim big enough to sound like a joke. There is a single prompt, sitting on screen, that has been used to build more than 40 video games. Not 40 prototypes, playable games. And people are not stopping at games with it. They are pointing the same prompt at web applications, at full software builds, and even at larger fine tuning work on applications.

The mechanism is what makes it worth a video. This gauntlet loop prompt, handed to any of the coding agents you already use, whether that is Codex, another vendor's coding agent, or Claude Code, does not answer you. It spawns a pile of different agents on your behalf and then works for hours to complete the task, with no human intervention at any point in the run.

The host is clear about where this sits on the ladder. It is not a longer agent loop and it is not a better one shot prompt. It is a different shape from both.

"It is way beyond than the agent loops as well as the single one shot prompt that you can actually give." (0:26)

Claude of Duty: the exhibit everyone points at

Before explaining anything, he shows the evidence, because the first reaction to this claim is that it is fake. Matt anticipated exactly that. His post says, for anyone who thinks it is fake, here is the repo and the prompt in the thread below to generate this in one single shot. Both are public: the Claude-of-Duty repository and the prompt itself.

What plays on screen is a first person shooter running in the browser at a size and level of detail that does not look like a demo. It has audio. It is completely playable. You move around, you shoot, you do everything you would expect to do in a shooter. And all of it, every texture and behavior on screen, came out of one prompt.

That combination, a claim that sounds absurd plus a repository you can clone to check it, is why the technique went viral, and it is why the host wanted to bring it to the Execute Automation channel rather than let it stay a Twitter curiosity.

Builder versus critic: what the gauntlet loop actually is

Now the definition. Matt called the pattern a builder versus critics pattern, and popularized it through the Claude of Duty experiment.

"It's a one shot orchestrational prompt, started a many hours run, that produced a technically ambitious browser based first person shooter in Three.js." (1:52)

Read that sentence slowly, because every clause is load bearing. One shot: the human speaks once. Orchestrational: the prompt is not a request for an artifact, it is a request for an organization that will produce the artifact. Many hours: the run outlives your attention span on purpose. Technically ambitious: the target was deliberately set above what a single pass would produce.

Reading the prompt line by line

The prompt Matt gave, as read out on screen:

"I want to build a first person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done in a AAA quality form, texture to physics to anything you can think of. Fan out the sub agents and have sub agents tackle each one individually so that the game is utterly perfect." (2:18)

Then the closing instruction, which is the part that actually does the work:

"Don't stop until each sub agent is utterly wowed with the quality when compared with the actual Call of Duty games." (2:55)

The host pulls the structure out of it. There are three sections here, and they are the whole technique:

  1. The objective. What you want, stated at a level of ambition that is uncomfortable. Not "a shooter" but "at the level of the most recent Call of Duty games."
  2. The metrics. How the work gets done and measured. Fan out sub agents, have each one tackle a piece individually, keep looping, and make one of them a genuinely harsh critic.
  3. The boundaries. The stop condition, expressed as a bar rather than a budget. Don't stop until every sub agent is utterly wowed against the real thing.

He defined those three sections, passed it to Claude Code, and got the game.

The old loop: you were the judge

To show what changed, he draws the traditional prompt loop first. A user sends a prompt. The AI agent sends back a response, maybe a full codebase, maybe exactly the thing you asked for in shape. And then reality hits.

"Every single time you get the response, that is not going to be a finished product for you, because now here the human in loop for this particular prompt, which you are using prompt engineering for that matter, is going to be the one who is going to evaluate whether the answer is correct or not from the AI agent that you are getting in." (3:15)

That is the hidden cost of every prompt engineering workflow anybody has been running for the last three years. The model produces. You evaluate. You are the quality gate, which means the ceiling on quality is your patience, and the number of iterations is capped by how many times you are willing to read output and say "no, again."

The new loop: the judge is an agent too

With the gauntlet technique, that arrangement inverts. You do not give the agent a prompt. You give it a job definition.

From that job definition, the AI agent instantiates multiple agents on its own: a designer agent, a tester agent, a UI agent, or whatever agent the job implies. It keeps designing, and it keeps fanning out work.

Those worker agents do not report to you. They talk to the judge agent, which is the critic or evaluator in the system. The judge is handed two things: reference and benchmark details to score the workers' output against, and the boundaries that decide whether judgment should continue at all.

"So this judge agent is going to get some reference and benchmark details whether this output that you are getting from the other worker agents are actually correct or not, and also going to check for the boundaries to whether to stop the judgment any further." (4:12)

If the judge is not happy, the workers go again. If the judge is happy, it emits a stop signal to every agent still working, and that signal is the only thing that ends the run. The judge then returns to the lead agent, and the lead agent returns the output to the user. What lands in your lap is much closer to a finished product than a first response, because the response you would have received in the old loop was rejected internally a dozen times before you ever saw anything.

Your one prompt OBJECTIVE the uncomfortable target METRICS fan out sub agents, loop, one harsh critic BOUNDARIES the bar that ends the run Lead agent reads the job definition fans out, no wiring from you Designer agent UI agent Tester agent any agent you name Judge agent the harsh critic scores the work, checks the boundary Reference and benchmark details the real Call of Duty not wowed: go again Stop signal, then the finished product utterly wowed
Figure 1. The gauntlet loop as the video draws it. You speak once. The lead agent reads the job definition and instantiates its own workers. Everything they produce is graded by a judge agent holding an external benchmark, and the amber path, the rejection, is where the hours go. The blue path fires exactly once, when the judge is satisfied, and that stop signal is the only thing that ends the run.

The three sections, and how to write them for your own job

Here is the punchline the host wants you to leave with: in that prompt, you are not doing any of this. You do not build the designer agent. You do not build the judge. You do not define the handoff protocol between them. You write three sections, and the coding agent plus the large language model construct the rest.

He maps the sections back onto the screen. The objective is the first paragraph. The metrics are the middle block. The boundaries are the last block.

Then he translates it out of game development, because most viewers are not shipping shooters. Say you are building a website:

"So you're setting the loop in here for the agents to keep continuing, and then you are setting a boundary." (5:35)

Notice what the boundary is not. It is not a token budget, a time limit, or a number of iterations. It is a quality bar tied to something real that exists outside the run, which is the only reason the loop can terminate honestly. Call of Duty exists. A modern course website exists. The judge has something to lose against.

SectionMatt's game promptThe website prompt in this video
Objective A first person shooter at the level of the most recent Call of Duty games, utterly perfect and visually beautiful, AAA quality from textures to physics. A modern 2026 quality course listing website for Execute Automation, showcasing every course taught on Udemy, with the 40 plus courses fetched from Udemy first.
Metrics Fan out the sub agents, have each one tackle a single piece individually, and make a separate sub agent a genuinely harsh critic. Spawn agents for the named operations, keep looping until it is perfect, and keep a harsh critic sub agent that sends the work back if it does not look like a real site.
Boundaries quality bar Don't stop until each sub agent is utterly wowed compared with the actual Call of Duty games. hard limit Build a static local site that renders locally. Do not deploy it anywhere, register any domains, or push it live.

The boundary row is where the two runs genuinely differ, and it is worth sitting with. Matt's boundary is a ceiling: keep going until you clear this bar. The website boundary is a fence: you may do anything except leave this machine. Both are legitimate uses of the same slot, and a serious prompt probably wants one of each.

Why MiniMax M3 and not Claude

Having explained the technique, he shows his own two runs. Both were done with MiniMax M3 rather than Claude, and he is candid about why.

"I have not used the Claude model or my standard plan that I have got, because I'm not sure whether it's going to burn out the whole token for me. That's the reason why I'm sticking with the MiniMax M3 model, because they are pretty good in terms of the cheapest price for the amazing model that they have got." (6:25)

That is a real consideration and not a throwaway. A gauntlet loop is designed to run for hours and to reject its own work repeatedly. Rejection is not free. Every "go again" from the judge is another full build pass by a fan of sub agents. If your plan meters you, a technique whose entire value proposition is "loop until wowed" is the fastest way to find your ceiling. He picked the cheapest capable model precisely because the pattern is token hungry by design.

Run one: a complete Playwright test framework

The first thing he pointed the gauntlet loop at was his own domain, test automation. One prompt, and out came a Playwright test framework.

What is on screen when he scrolls the generated repository:

That last item is the tell. Nobody asked for tooling. The run produced its own debugging aids because a judge agent kept sending work back and the workers needed a way to see what they were failing on. A one shot prompt does not produce scaffolding for its own iteration, because it does not expect to iterate.

"Everything is generated for me with just one single prompt." (7:20)

The receipts: 444 messages, three of them his

Then he opens the usage panel, and this is the most quietly convincing part of the video.

The run took roughly 444 total messages. Of those, three were messages he sent, the three sections of the gauntlet loop prompt. The assistant side accounts for 222 calls, all of them automatic. Everything else in the count is the machinery talking to itself.

And the cost of that, on his plan:

"The total number of usage for this particular operation is not much as well. It just used like 1 percentage of my daily five hours limit in my MiniMax. So it's not that much as well, to be honest, for this whole operation it has performed." (8:20)

MESSAGES IN THE RUN 444 total 3 sent by a human 222 assistant calls ~219 further automatic turns the model working tool results and sub agent traffic

SHARE OF THE DAILY LIMIT USED 1% of a daily five hour MiniMax allowance, for the whole framework

Figure 2. The leverage ratio, drawn to scale from the numbers shown at 8:05. Three human messages sit inside a 444 message run, an amber sliver you can barely see against everything the machine generated on its own. The bottom bar is the cost he reports for that entire Playwright framework: one percent of his daily allowance.

Three messages to 444 is the number to remember. It is not a claim about quality, it is a claim about where the human attention went, and that ratio is the entire argument for the pattern.

Run two: the course listing website

The second run was more ambitious, because it required the agents to go get real data from the open internet before they could build anything.

The objective: build a modern 2026 quality course listing website for Execute Automation that showcases every course he teaches on Udemy. And critically, go and fetch the courses from Udemy first, because there are more than 40 of them. Once you have that information, start building.

Then the metrics section. Then the boundaries, which in this run is a fence rather than a ceiling:

"Build a static local site that renders locally, and do not deploy it anywhere, register any domains, or push it live. I'm setting a hard limit there, that this is the boundary that it should not really break for me." (9:05)

He is explicit about why: he did not want a long autonomous run putting something on the public internet on his behalf. When you hand an agent hours of unsupervised time and permission to fan out, the boundary section is also your safety rail, not just your quality bar.

Scrape, V1, then the critic rounds

The execution unfolds on screen in phases, and the phases are exactly what the architecture predicts.

The "fixed rounds" detail is worth flagging. The critic pass was not unbounded. The run had a defined number of review cycles, which is how a loop whose stop condition is a subjective quality bar avoids running until the heat death of your API budget.

Touring the finished site

He clicks through what came out, and the tour is a list of things nobody specified.

The landing page describes him as software architect, consultant, YouTuber and bestselling instructor. His photo is on it. Then a detail he clearly enjoyed:

"It also shows you my YouTube channel as well over here, which I have not even told, but it's bringing it up for me as well." (10:30)

The agents scraped past the literal ask and pulled in his channel because a course instructor's site should have one. That is a judge agent enforcing "does this look like a real site of this kind" rather than "did you do what the ticket said."

The rest of the walkthrough:

All of it from one prompt, plus a technique. As he puts it: based on the gauntlet technique that I've used, every single thing is happening, which is quite amazing.

One hour and 13 minutes, and what it opens

He closes by naming the number again, because the number is the argument.

"The total time it took to complete this particular operation for me is around 1 hour and 13 minutes, not beyond that, and after that the execution is complete." (11:23)

An hour and 13 of machine time. Three messages of human time. He is honest that he has not done any game development, so he cannot speak to Matt's result from experience, but he says he can already see the potential for his own use cases, and he throws the question to the audience: how would you use this inside your organization?

His last point is the one worth carrying out of the video:

"Now you don't even have to build these agents and sub agents, because all these fan out of the agents and sub agents are going to happen automatically by just that one single line, and you're going to be seeing amazing results already." (11:45)

The multi agent frameworks of the last two years asked you to define the roles, the message passing, and the termination logic yourself. The gauntlet loop's claim is that a capable enough coding agent will assemble all three from a paragraph, if you remember to include a critic and a bar.

Traditional prompt loopGauntlet loop
What you sendA prompt asking for an artifactA job definition: objective, metrics, boundaries
Who evaluatesYou do, on every single responseA judge agent, against an external benchmark
What comes backA response, which is not a finished productSomething the run already rejected many times
Who builds the agentsYou, if you want anyThe lead agent instantiates them from the prompt
What ends itYou give up or you acceptThe judge emits a stop signal
Human messagesOne per iteration, foreverThree, in a 444 message run
DurationAs long as you sit thereHours, unattended. 1:13 for the website

Where it stands

The video is a walkthrough, not an evaluation, so it is worth adding the honest ledger the format does not have room for.

What is solidly demonstrated: the pattern really does produce large amounts of working output from a single message, and the artifacts are checkable. Matt's repository and prompt are public, and the two runs shown here produced a test suite and a site whose contents match real Udemy data, which is not something a hallucinating model produces by accident. The message ratio is the strongest evidence in the video, because it is the one thing that cannot be staged.

What deserves care. The judge agent is usually the same model that built the work, wearing a different hat, so the pattern inherits that model's blind spots on both sides of the loop. It cannot see what it cannot see, no matter how harsh you tell it to be. That is exactly why the boundary must name something outside the run, an actual game, an actual class of website, rather than "make it good." The critic rounds were also fixed in number, so the loop terminates on a schedule as much as on satisfaction. And the quality claims here are visual. A site that looks modern in a screen recording and a test suite whose files are correctly named are not the same as a site that holds up under real Customer traffic or a suite that catches real regressions. The small glitch on the courses transition, waved off in passing, is the kind of thing a harsh critic was supposed to have caught.

The economics are worth noting too. One percent of a daily allowance is a MiniMax M3 number on the cheapest capable model available, chosen specifically because the presenter did not trust the pattern with his Claude plan. Run the same gauntlet on a frontier model with hourly rejection cycles and the cost story reads differently. That is not an argument against the technique. It is a reminder that "loop until wowed" and "metered plan" are in tension, and the video is refreshingly upfront about having resolved that tension by switching models.

Key takeaways

Chapters

Notable quotes

"This is one of the technique which is used to build more than 40 plus video games with just one single prompt." (0:05) Execute Automation

"It is going to spawn a lot of different agents for you and even works for hours to complete a task without even a single human intervention." (0:30) Execute Automation

"Gauntlet loop, Matt called them as a builder versus critics pattern, and he popularized it through the Claude of Duty experiment." (1:48) Execute Automation

"Don't stop until each sub agent is utterly wowed with the quality when compared with the actual Call of Duty games." (2:55) the boundary line of Matt Shumer's prompt, read on screen

"Every single time you get the response, that is not going to be a finished product for you, because now here the human in loop is going to be the one who is going to evaluate whether the answer is correct or not." (3:15) Execute Automation, on the traditional loop

"This judge agent is going to get some reference and benchmark details whether this output that you are getting from the other worker agents are actually correct or not." (4:12) Execute Automation

"In this particular prompt that I was just showing you, you are not essentially going to be doing any of these." (4:50) Execute Automation, on not having to build the agents yourself

"I have not used the Claude model or my standard plan that I have got, because I'm not sure whether it's going to burn out the whole token for me." (6:25) Execute Automation

"It just used like 1 percentage of my daily five hours limit in my MiniMax." (8:20) Execute Automation

"It also shows you my YouTube channel as well over here, which I have not even told, but it's bringing it up for me as well." (10:30) Execute Automation, on the site including things he never asked for

"The total time it took to complete this particular operation for me is around 1 hour and 13 minutes, not beyond that." (11:23) Execute Automation

"Now you don't even have to build these agents and sub agents, because all these fan out of the agents and sub agents are going to happen automatically by just that one single line." (11:45) Execute Automation

Resources mentioned

Full transcript
======================================== Hi guys, welcome back. In this video, I'll be talking about something called as gauntlet loop. This is one of the technique which is used to build more than 40 plus video games with just one single prompt like this as you are seeing over here and people are using this prompt not only just to build video games but also to build web applications, softwares and even a larger fine-tuning of the applications with this single prompt. And this gauntlet loop prompt that if you're going to pass it to any one of the coding agent like codeex or pi coding agent or the cloud coding agent, it is going to span lot of different agents for you and even works for hours to complete a task without even a single human intervention. It is way beyond than the uh the the agent loops as well as the single oneshot prompt that you can actually give. And even before I show something, you can see that Matt has shown in his expose that for you who think it is fake. Here's a repo and the prompt in the thread below to generate this in one single shot. So he has actually used just one single prompt which is this one as you can see over here to generate a video game of this particular size over here as you can see. So this video game actually has got the audio as well and you can see that the the level of details that you are seeing over here in this particular video game which is a completely playable video game that you have got where you can just move around you can shoot and do everything and everything is happening with just one single prompt as you can see over here that you have got like this. So these are things which is going very very viral these days in the internet and everybody is talking about it and that's the reason why I really wanted to talk to you about the same exact thing in our Exel automation YouTube channel as well. Well as that said let's talk about what exactly is the gauntlet loop. Well, gauntlet lube Matt called them as a builder versus critics pattern and he popularized it through the cloud of duty experiment that we just saw in the video there. And it's a oneshot orchestrational prompt started a many hours run that produced a technically ambitious browserbased firsterson shooter in 3.js file. So this is what it has actually done over here that we just discussed. So this is the prompt that he has actually given. He has said that I want to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful with a with every single things done in an AAA quality or AAA quality form, texture to physics to anything you can think of. Fan out the sub agents and have sub agents tackle tackle each one individually so that the game is utterly perfect. So basically in here you define an objective and then you also say what exactly that you need to do by fanning out lot of sub aents that can take care of all these operations for you and then you can also set a boundary saying that don't stop until each sub agent is utterly wowed with the quality when compared with the actual call of duty games. Look at that. So he has defined these three different sections over here and then once he passed it uh to the cloud code he saw this game that he was we were just talking about and in traditional prompt you can think of that user actually sends a prompt and then he gets a response uh from the AI agent which is going to be like a like a maybe a full ced code base that you're looking for but every single time you get the response that is not going to be a finished product for you because now here the human in loop for this particular prompt which you are using prompt engineering for that matter is going to be the one who is going to evaluate whether the answer is correct or not from the AI agent that you are getting in. But with the gruntlet technique things are completely different. Over here you are going to give a job definition to the AI agent and over here the AI agent is going to instantiate uh like a multiple agents who going to be a designer agent or tester agent or UI agent or whatever agent you can think of. is going to keep on designing things or is he's going to fan out things for you and these agents are going to talk with the judge agent which is going to be pretty much like a critics or the evaluator agent. So this judge agent is going to get some reference and benchmark details whether this uh output that you are getting from the other worker agents are actually correct or not and also going to check for the boundaries to whether to stop uh the judgment any further. And if this judge agent is really happy then it is going to uh say a stop signal to all these agent to stop working. The output looks pretty cool. And then this agent is going to return back to the to the actual lead agent. And this lead agent is going to return the output for the user which is going to be like a pretty much a finished product. But in here in this particular prompt that I was just showing you, you are not essentially going to be doing any of these. As you can see over here in the gauntlet loop technique, you just define something like these like three different sections automatically the AI agent and the large language model are going to do things for you over here. So you can see that the objective is the first paragraph over here and then there is this metrics which is this one and there is this boundaries over here as you can see. So the objective in your case if you're going to be building uh a website then you can tell that I want to build a website for my portfolio for these number of courses or whatever it is and once you define it and once you set this particular objective then you have to set a metrics that you need to spawn these many agents to perform these these these operation and also keep looping until it is perfect and also keep the uh the separate sub agent should be really harsh critics And if it is done uh if it doesn't look uh like a actual website that you're looking for then it should keep going. So you're setting the loop in here for the agents to keep continuing and then you are setting a boundary that don't stop until each sub agent is utterly wowed with the output for the application that you're looking for. So this is exactly what is the technique of the gauntlet loop for you. And once you have set everything then you can get the output that you're looking for. And I have actually did the exact same thing for my playright test automation code as well. And I've also built an completely new website. Everything using this gauntlet loop technique with the power of the the miniax M3 model which is going to actually perform all these operations. That is the large language model that I am using. I have not used the cloud model or my standard plan that I have got because I'm not sure whether it's going to burn out the whole token for me. That's the reason why I'm sticking with the uh Miniax M3 model because they are pretty good in terms of the cheapest price for the amazing model that they have got. That's the reason why I'm actually using it and it is so awesome. And I'm going to quickly show you how I have did built the the playright test framework code everything with just one single gauntlet loop code like this one or prompt like this one. And then I've als I'm also going to show you how I actually built a website completely with just one single prompt and the gauntlet loop technique has built everything for me. So you can see that this is the final output of my prompt that I have gave for the playright to actually start generating the playright test code for me. And this is the code that I'm talking about as you can see over here. So it has got all the scripts and these are the tests that I have got and everything is generated for me with just one single prompt. So it went and started doing the accessibility testing, authentication testing, console error uh testing, employee cred operations, uh employee details specs as you can see employee list spec uh and there is this fixture navigation registers and responsive spec uh and this is the playright configurations and then it has also written some script over here for me like how it can debug things as well. See all of these written for me over here and everything is written by the gauntlet loop technique that I was actually using to perform this operation. And you can see the total number of methods that it was sent to achieve this particular operation is around 444 total messages out of which three of the messages the one that I actually sent in the gauntlet loop. the three token the three actual uh messages that you just saw there and then there is this assistant which has got 222 calls which automatically done and this is the total number of the uh tokens which are actually used and you can also see that the total number of usage for this particular operation is not much as well like it just used like 1 percentage of my daily five hours limit in my mini max over here so it's not that much as well to be honest for this whole operation it has performed and then I asked other operation as well. I wanted it to build a a modern 2026 quality code course listing website for the exit automation that showcase every course taught by me in my Udemy and also go and fetch the courses from the Udemy and then I have got around 40 plus courses. So once you have got these information then start building for me. So that's the objective and then I have set a metrics over here and then there is also the boundaries that I'm setting that build a static local uh site uh and that runs like renders locally and do not deploy it anywhere register any domains or push it live that I'm setting a hard limit there that this is the boundary that it should not really break that boundary for me I don't want it to be deployed somewhere in the in the internet but that's the reason why I want to keep that thing and once I started executing the entire code over here You can see that the cloud code is actually doing things for me like it it is starting to do the scraping of the real uh Udemy course data which actually took quite some time for me to scrape. And once the scraping of the data is done, it then started building the V1 of the site for me. And once it is completed, you can see that it has started doing the critics review uh with fixed rounds as well. And once all of these are completed, you can see that my application is up and running which has got my application as you can see over here. So you can see that uh it shows me that this is the the website uh like software architect, consultant, YouTuber and bestselling instructor. So my photo is also there which is amazing and you can see that it also shows you my YouTube channel as well uh over here which I have not even told but it's bringing it up for me as well. And you can see that I have got all my courses. So you can see that uh if I click the browse all courses it's going to go and take me to the that single page there is a uh there's a small change glitch here which is fine but you can see that all my featured courses are coming it's also bringing that thumbnail for me from there and also it says my details over here and how many students have enrolled in my course and uh what is the experience that I have got also shows me all the topics that I really cover uh and if I'm going to click any of the topics there it's going to take show me that particular ular course as well which is pretty amazing. You can see that it shows me all my AI courses uh which is pretty amazing. So all of these I have just given one single prompt and based on the gauntlet technique that I've used every single thing is happening which is quite amazing. So this is something which is going quite crazy on the internet and you can see that the total time it took to complete this particular operation for me is around 1 hour and 13 minutes as you can see over here not beyond that and after that the execution is complete. So this is the gauntlet technique. Let me know what do you think about it. I mean I have not done any game development or anything like that but I actually already see the potential of what my use cases are while using this gauntlet loop technique. What do you think about these techniques and how you are going to be using and implementing it within your organization? Let me know your thoughts in the comments below. But I feel this is already amazing and now you don't even have to build these agents and sub agents because all these fan out of the agents and sub aents are going to happen automatically by just that one single line and you're going to be seeing amazing results already. That's it guys. That's all about what exactly this gauntlet loop is all about. Once again, thank you so much for watching this video. Catch you in the next one.