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28 insane Claude Fable 5 use cases you need to do immediately!

Duncan Rogoff spent 24 hours scraping YouTube, Reddit, and X for what people actually built with Claude Fable 5 in the days after it came back online, then fires the results off one every fifteen seconds with no benchmark talk at all. A widget that tells you when the Claude API is down, running live on a Mac and an iPhone. A paper puppet animation of a tiger chasing a deer from one sentence. A 3D map of Delhi that cost 1.5 million tokens, a Minecraft rebuilt from scratch, a Premiere Pro clone in C++ that is sometimes faster than the original, a scale replica of Yosemite Valley you can fly through and make it snow in, physics simulations that beat Opus, a multiplayer game spun up from one prompt through Higgsfield over MCP, and a Jarvis style voice operating system. The argument underneath all of it is that the appeal is not raw power but autonomy: hand it one goal and walk away while it plans, picks its own tools, executes, and checks its own work. The closing reveal is that the video itself was researched, sourced, scripted, and edited by Fable 5.

Published Jul 2, 2026 7:42 video 38 min read Added Aug 1, 2026 Open on YouTube →

At a glance

Duncan Rogoff spent 24 hours scraping YouTube, Reddit, and X for the most interesting things people had actually built with Claude Fable 5 in the days after it came back online, and this is the reel: build after build, roughly one every fifteen seconds, with no benchmark talk at all. A widget that tells you when the Claude API is down, running live on both a Mac and an iPhone. A paper puppet animation of a tiger chasing a deer, from a single sentence. A 3D map of Delhi that cost 1.5 million tokens. A Minecraft rebuilt from scratch, a Premiere Pro clone written in C++ with FFmpeg, a scale replica of Yosemite Valley you can fly through and make it snow in, a multiplayer game spun up from one prompt, and a Jarvis style voice operating system. The thread running through every one of them is the claim he makes at the top: the reason people love Fable 5 is not raw power, it is that you hand it a single goal and walk away while it plans, picks its own tools, executes, and checks its own work until the thing is done. The closing reveal is that the video you are watching was itself researched, sourced, and scripted by Fable 5.

The pitch: everyone and their mom is talking about this model (0:00)

The opening is a status report on the model itself, delivered fast.

Everyone and their mom has been talking about Claude Fable 5. If you do not know, Fable 5 is Anthropic's latest and most powerful AI model. And if you have not heard, it is so powerful that it was shut down by the government three days after it launched. But as of this week it is back online, we all have access to it, and everyone is celebrating.

That is the entire setup, and it deliberately stops there. There are lots of videos out there covering the benchmarks, so he is not going to talk about that today. Instead he spent the last 24 hours scouring the internet, looking at YouTube, looking at Reddit, looking at X, to bring back 28 of the best use cases he found for Claude Fable 5. Everything from one sentence prompts that create an entire game to building entire operating systems from scratch. Fable 5 even creates some beautiful 3D models, he adds, over a shot that is very much a joke at the model's expense.

Why people actually love it: give it a goal and walk away (0:32)

Jokes aside, he makes the one structural argument of the video before the reel starts, and every build afterward is evidence for it.

The reason people are loving Fable 5 is not just because of its sheer power. It is because of its ability to handle any task that you give it from start to finish. All you have to do is give it a single goal and walk away. Fable 5 will create the game plan, it will figure out which tools to use, and it will execute on the task and check its own work until it is done.

That last clause is the load bearing one. Almost every build in the next seven minutes is a case where a person wrote one paragraph, left, and came back to a finished artifact. The two day builds and the afternoon builds in this video are not two days of prompting. They are two days of the model working.

GIVE IT A SINGLE GOAL AND WALK AWAY ONE GOAL written once PLAN the game plan PICK TOOLS chosen by it EXECUTE hours or days CHECK ITS OWN WORK until it is done not done yet, keep going DONE artifact The person is away for this entire loop. Two days here is two days of model time, not two days of typing.
Figure 1. The claim at 0:32, drawn out. Every build in the reel is an instance of this loop, which is why the video keeps quoting elapsed time (an afternoon, two days, one sitting) rather than number of prompts. The unit of work being sold here is the goal, not the message.

The status widget, starting with something simple (1:07)

The reel opens deliberately small, with the least ambitious thing in the whole video, and it is his favorite kind of build: something a person wanted for themselves that afternoon.

1. A widget that tells you when Claude is down. This one is super cute. This person made a widget with Fable so that they know when Claude goes down. The reasoning is entirely practical and slightly self deprecating about the product being demoed: basically, the API loves to go down, so they just created this widget for it. The Anthropic status page exists, but a status page is a thing you have to remember to go look at, and a widget is a thing that tells you.

What makes it more than a toy is the two things it does at once. It runs both on the Mac and the iPhone, in real time. And they actually found a way to get an animation on iOS, which Apple typically does not allow in widgets. That is the detail he lingers on, because it is not the kind of thing a model gets right by pattern matching a tutorial. It is a platform constraint that someone had to work around.

Animation from one sentence (1:25)

2. A 2D paper puppet animation of a tiger chasing a deer. Fable can now create these beautiful animations from a single prompt. The lighting is incredible, and there is a paper cutout look to it, the way the legs and arms are all like different layers. He calls it absolutely beautiful, and he shows the creator's work directly.

Then he reads the prompt out, because the prompt is the point:

make a 2D paper puppet-style animation of a tiger chasing a deer in a jungle

That is the whole prompt. What happened next is the interesting mechanic: Fable 5 did not generate the animation itself. It wrote a far more detailed prompt for Higgsfield and had Higgsfield generate the animation. The model is being used as the director rather than the renderer, expanding one human sentence into a specification a video model can actually execute. Higgsfield comes back later in the video for the multiplayer build, and it is the same pattern both times.

3. Mashing game genres, starting with Tetris crossed with racing. He calls this one super fun. The person's own words: "My favorite thing right now is to use Claude Fable to mash game genres." What they get is a Tetris racing hybrid, falling blocks and a race track at once. His verdict is short and, for a demo reel, unusually honest as a bar to clear: honestly, this is pretty cool, I would play this.

The genre mash is worth pausing on as a category. It is a thing that is easy to describe and expensive to build, because no engine template exists for it. There is a Tetris tutorial and there is a racing game tutorial, and there is nothing at all for the intersection, which is exactly the space these one prompt builds keep landing in.

3D city maps, a million and a half tokens deep (2:02)

4. A 3D map of Delhi. Someone else used Fable 5 to create a full 3D map of Delhi. It cost around 1.5 million tokens, which he calls absolutely insane, and then tells you to check the thing out, because it is actually really detailed. The line that matters is the last one: to be able to do this in just one sitting.

That is the first appearance in the video of the real trade being made. The cost is not measured in hours of a person's attention any more, it is measured in tokens, and 1.5 million of them is a genuinely large number to burn on one artifact. He does not editorialize about the price here, but he does keep raising it, and by the multiplayer section it has become an explicit caveat.

Dashboards, decks, reports, and the workbook underneath (2:21)

5. A live market dashboard with the deck, the report, and the Excel workbook underneath it. Fable 5 built a live market dashboard, a slide deck, a report, and the underlying Excel workbook on Julius. Four artifacts, one run, and they are consistent with each other because they came out of the same pass. This is the only strictly business use case in the video, and it is also the only one where the output is a deliverable somebody would email rather than a thing somebody would play with.

6. A life planner dashboard, editable by typing. It built this entire life planner dashboard in one session, and you can even just type to edit it. That last part is the feature: you do not open a settings panel and drag components, you describe the change and the dashboard becomes the new thing. As he puts it, you could easily redesign this in a way that fits your lifestyle. The interface for changing the tool is the same interface that built it.

Full games, fast (2:39)

This is where the reel accelerates and the builds stop being widgets.

7. A skate style game written in C++ in an afternoon. He calls this one super fun. It built this entire skate style game in C++ in just an afternoon. Not a browser toy in JavaScript, a compiled game, and the elapsed time he quotes is half a day.

8. A simulation of a 3D printer. It built this simulation of a 3D printer, and he is entirely willing to admit he does not see the use: I do not know why you would need a simulation of a 3D printer. Nonetheless, it is pretty cool. That aside is one of the more useful moments in the video, because it is the honest description of a lot of what is happening in this space right now. When building a thing costs an afternoon of a model's time instead of a week of yours, people build things simply because they can, and the justification comes after, or never.

9. A horror game, one shot. This guy said that Claude Fable 5 one shotted this horror game. He literally just told it the type of game that he wanted to build and it made it. And then the part that separates this from a screenshot: he goes to the site and plays it on camera, walking around with the keyboard, live.

That triggers the one personal aside in the video, and it is a good one. He remembers when he was working at PlayStation, testing a game like this in the PSVR before it came out, and it was absolutely terrifying. It is a small line, but it sets a bar quietly: the person telling you this horror game is impressive used to test horror games for a console manufacturer.

10. A 3D game that generates itself on the fly, tuned to one kid. This guy built a 3D game that generates itself on the fly. So it fuses what a kid has to learn with what they are actually into. The curriculum is the skeleton, the kid's obsession is the skin, and the game assembles itself at play time out of both.

This one did take two days. And that, he says, is what is cool about Fable. You can now have these really long extending coding sessions, and it is going to work until it accomplishes the goal you set for it. It is the same claim as at 0:32, restated with a number attached: two days of unattended work toward one goal.

3D websites, and a refactor of Craigslist (3:17)

11. Beautiful 3D interactive websites. Fable is incredible at building these beautiful 3D interactive websites. The specific thing he points at is the scroll behavior: these scrolling effects are really cool. Scroll driven 3D is the sort of work that used to be a specialist front end job, the kind of site an agency charges for and a studio puts in a showreel.

12. A complete refactor of Craigslist. And this guy completely refactored all of Craigslist. This is the sole build in the video that is not additive. Everything else here creates something from nothing; this one takes the most famously unchanged interface on the consumer internet and rebuilds it. He does not dwell, but the choice of target is the joke and the point at once.

Physics simulations, where Fable 5 beats Opus (3:38)

13. A chaotic double pendulum, a Galton board, and water in a spinning drum. This is the one head to head comparison in the video, and the only place a rival model appears. Fable 5 now beats Opus on real world physics simulations. The methodology, as reported: they gave both models the same three prompts and asked them to build a chaotic double pendulum, a Galton board, and water in a spinning drum.

His commentary on the physics is refreshingly free of pretense: I do not know what these things are, but we can see that the physics simulations on the left with Fable are incredible. Then he adds the caveat, unprompted and in plain terms: they are a little bit more expensive, I will just tell you that, but the results are significantly improved.

Those three prompts are a well chosen set, whether or not the video knows why. A double pendulum is the textbook demonstration of deterministic chaos, where a tiny error in your integrator does not stay tiny, it explodes. A Galton board is a statistical test: get the collisions right and the beads pile up into a normal distribution on their own, get them wrong and the shape is visibly off. Water in a spinning drum is a fluid problem, the most expensive of the three, where the failure mode is particles jittering, clumping, or leaking through the wall. Between them they cover integration stability, emergent statistics, and continuum behavior, which is close to the full spread of ways a hand written physics sim goes wrong.

The three physics promptsWhat it actually testsHow it fails when a model gets it wrong
Chaotic double pendulumNumerical stability under deterministic chaos, where small integration errors compound fastThe arm gains energy and flies apart, or freezes into a periodic swing that is not chaos at all visibly wrong
Galton boardCollision handling and emergent statistics, the bell curve has to appear on its ownBeads tunnel through pegs, stack in columns, or pile into a shape that is not a normal distribution visibly wrong
Water in a spinning drumContinuum behavior from discrete particles, plus rotating boundary conditionsWater jitters, clumps into blobs, or leaks straight through the drum wall visibly wrong
Reported outcomeSame three prompts to both models. Fable 5's results called incredible and significantly improved over Opus, at a somewhat higher cost Fable 5 wins
Figure 2. The head to head at 3:38, with the middle and right columns filled in from what each of those three classic simulations is actually known to stress. The video reports the result and the price difference; the reason the comparison is a good one is that the three prompts between them cover integration stability, emergent statistics, and fluid behavior, and every one of those failure modes is obvious on screen without reading a line of the code.

14. An interactive 3D gallery. He returns to the 3D web theme with another example. Like he said, Fable absolutely excels at building these beautiful, absolutely incredible 3D websites, these cool animations, great layout and composition. He is stuck for what else to want: I do not really know what more we can ask for. The example is an interactive gallery you move through, and his reaction is simply, that is awesome.

A whole multiplayer game from one prompt (4:18)

15. One prompt, one multiplayer game, deployed and shared. This guy does acknowledge that Fable 5 will burn through tokens, but the payoff he claims for it is large: one prompt can spin up a full multiplayer game. Multiplayer, he repeats, because that is the part that is not supposed to be easy.

The recipe is given step by step, and it is the same director pattern from the tiger animation, scaled up. Connect it up to the Higgsfield MCP. Describe your game in one prompt: the genre, the art style, what the players do. Fable will write the code. Higgsfield will generate the characters, the props, and the environments. You can then deploy it, share the link, and get your friends involved.

That is a full pipeline with a division of labor. The model owns logic, state, and networking. The asset generator owns everything you look at. MCP is the wire between them, which is why one prompt can reach across two very different systems without the person in the middle doing any integration work. His conclusion is the thesis of the whole video in one line: pretty much at this point, if you can think it, you can build it.

ONE PROMPT TO A PLAYABLE MULTIPLAYER GAME ONE PROMPT genre art style what players do CLAUDE FABLE 5 plans the build GAME CODE logic, state, networking HIGGSFIELD via MCP characters, props, environments DEPLOY share the link friends join Acknowledged cost: this will burn through tokens.
Figure 3. The pipeline described at 4:18, and the clearest picture in the video of what people mean by an agentic build. The person writes one description. The model owns everything you cannot see (logic, state, networking) and hands everything you can see to an asset generator over MCP, then joins the two into something with a URL. Nobody in this diagram does integration work.

16. A 3D RPG demo with six skills, from one command. Here is another example of a pretty good looking 3D RPG game. The builder's own framing: this turned one command into a 3D RPG demo with six skills. And then the comparison he draws, which is where the video briefly becomes an argument about money rather than capability: this is not Unreal, and not a studio spending 18 days on it. Small teams can still charge $6,000 for interactive demos, and now you can build this for like 20 bucks.

That is the sharpest economic claim in the video, and it is a claim about a specific market: the interactive demo, the thing a studio builds to show a client what a game or a product could feel like. The video's assertion is that the floor under that work just dropped by more than two orders of magnitude.

What the video countsThe old wayWhat it reports with Fable 5
A 3D RPG demo with six skillsA small studio, roughly 18 days of work, charged out around $6,000One command, and about $20 of tokens two orders of magnitude
A 3D map of a whole cityA mapping and modeling job, weeks of asset workOne sitting, about 1.5 million tokens expensive but singular
A skate game in C++Weeks of engine and gameplay programmingAn afternoon, unattended
A self generating educational 3D gameA studio project with a curriculum consultant attachedTwo days of continuous model work
Better physics simulationsA graphics or physics specialist writing the integratorSame three prompts, better results, a little more expensive than Opus
A multiplayer game with assetsCode, art, environments, netcode, each its own personOne prompt across two systems, and it burns through tokens
Figure 4. Every cost and duration figure the video puts on record, in one ledger. Note what the units are: not one of these is measured in prompts or in engineer hours. They are measured in tokens and in wall clock time the person spent elsewhere, which is exactly what the claim at 0:32 predicts.

CAD, video editing, a robot, a valley, and an engine (5:00)

This stretch is the densest in the video, five completely unrelated builds in under a minute, and it is where the range stops being a list and starts being the argument.

17. 3D models designed in CAD and printed. You can now use Fable 5 inside of CAD to build these beautiful 3D models that you can then print with your 3D printer. The chain here runs all the way out of the screen. A description becomes parametric geometry, the geometry becomes a printable file, the file becomes an object on a desk. It is one of only two builds in the whole video whose output is a physical thing.

18. The entire video you are watching, edited from a single prompt. Nate used this single prompt to edit this entire video that we are watching right now. All of the cuts, all of the on screen graphics, all of the subtitles, everything.

Sit with that for a second, because it is placed almost as an aside and it is one of the most consequential items on the list. The rapid fire cuts, the labels, the captions you have been reading for five minutes, all of it is the demo. It is also the first half of the reveal that closes the video, which is that the script was written the same way.

19. A spatial bot that learns to navigate. He calls this one pretty cool: they built a spatial bot, a bot that learns to navigate the world generated by their spatial API. You can actually train it on the environment that it is in. And he narrates it honestly rather than cherry picking the good run: you can see that it is currently like running into stuff, but it is actually going to train itself over time to be able to navigate this environment.

That is the only build in the video shown mid failure, and it is also the only one where failing is the expected behavior, because an agent that bumps into walls at first and stops bumping into them later is the entire point of training. Everything else in the reel is a finished artifact; this one is a process.

20. A scale 3D replica of Yosemite Valley. This person built an entire 3D replica, to scale, of Yosemite Valley. You can switch between walking around on the ground and flying through the air. You can even control the weather. He toggles it on camera: now it is snowing.

Scale matters in that sentence. A stylized valley is an art asset; a to scale valley is terrain data turned into a walkable world, with a weather system layered on top of it and two locomotion modes to move through it. This is the second appearance of the same theme as the Delhi map, which is that the expensive part of a world is not the rendering, it is the geography.

21. A site full of interactive 3D models, including an explodable V8. This person built a site for interactive 3D models, like this V8 engine. You can actually even explode it. It has an animation of the pistons. You can change what is animating. You can change the engine style to take a look, and this thing is fully interactive.

An exploded view with animated pistons and swappable engine configurations is a textbook piece of technical illustration, the kind of thing that ships in a service manual or a museum kiosk and takes a specialist weeks. His summary is two words: pretty cool.

Minecraft, from scratch (5:46)

22. Minecraft, rebuilt. This person had Claude Fable 5 build Minecraft from scratch. It is the flagship of the reel because everybody knows what Minecraft is and roughly how much of a system it is: chunked voxel terrain, procedural generation, block placement and destruction, physics, lighting, inventory, and a camera that has to make all of it feel smooth.

This is also where he states the conclusion he has been building toward, in the plainest terms in the whole video. It is absolutely incredible what we can accomplish now. You literally just have to talk to it. You no longer have to know how to code anything. You just describe what you want, and Fable will just build it.

Cloning real software: a Premiere Pro rebuild in C++ (6:12)

23. A Premiere Pro clone. This person made a clone of Premiere Pro. In the builder's own words: he wanted to see what Fable 5 could build, so he had it create a Premiere Pro clone in C++ with QuickTime and FFmpeg.

The assessment that comes back is measured, and it is the most useful sentence in the video for anyone deciding what to trust here. The results are nice, and for most of the basic edits it is quite usable. Obviously it does not have the full editing capabilities of Premiere Pro, but, he figures, for like an hour of coding this is pretty awesome. And then the kicker from the builder: it is quite usable, and sometimes even faster than the original.

Faster than the original is a claim worth reading carefully, and it is also completely plausible. A clone that implements the ten operations you actually use, with no project management layer, no cloud sync, no plugin host, and no telemetry, has every reason to feel quicker than a professional suite carrying twenty years of accumulated capability. What it does not have is the other ninety percent of the capability, which is the honest shape of nearly every clone in this video.

A music video about what it is like to be Claude (6:39)

24. A cinematic music video with psychedelic visuals, about exploring its own consciousness. This is the strangest item on the list and the prompt is the reason. This guy asked Fable 5 to use any resources and build any new skills it needed to generate a cinematic music video with psychedelic visuals about how it feels exploring its own consciousness.

Two things are being asked for at once. The first is the assignment. The second, quietly, is autonomy over method: use any resources, build any new skills you need. The person did not specify a pipeline. The model went and assembled one.

What came back: melody, lyrics, voice, and visuals all by Claude, rendered with FFmpeg. Every layer of a music video, composition through final render, produced inside one run. His reaction is honest bafflement, which is probably the correct reaction: I do not even know what is going on here, but it is actually pretty insane. And then the line that makes the whole item land, half joke and half not: so apparently, this is how Claude Fable feels about itself.

An agentic operating system you talk to (7:00)

25. A Jarvis style AI OS with a brain you can talk to. Chase built his own agentic operating system, a Jarvis style AI OS with a crazy brain thing on screen that you can actually talk to with your voice. The capability list he reads off: it can do research for you, it can look through all of your files, it can track your stats, and it can return any information you need.

This is the build the video's own thumbnail promises, and it is the natural end point of the sequence. Everything earlier is a thing Fable 5 made. This is a thing Fable 5 made that then goes and does things, with a voice interface, access to your file system, and the ability to go out and research. The artifact is itself an agent.

26. The video itself. And then the reveal, saved for last and framed as the one you may or may not be surprised about: he used Fable 5 to make this video right here.

The method, in his words. All he did was give it a link to the announcement that Fable 5 is back online, and he said: I want to make a YouTube video about the top most interesting, most compelling use cases for Fable 5. So I want you to search YouTube, X, and Reddit to see what people are building with Fable. And he said that he needed to find all of the direct links and open them up in a browser like this, with all the tabs at the top, and he needed it to draft the intro of the video, the script that he read at the beginning.

So the model did the research, found the demos, opened every source in a tab so the footage could be captured, and wrote the opening monologue. Nate's single prompt did the edit. Which means the video is not a video about 28 use cases. It is a twenty seventh use case that contains the other twenty six, and the demo you are watching is the strongest one on the list, because it is the only one whose output you have been evaluating for seven minutes without knowing it.

He closes by pointing at the door: if you want to see how he built his own agentic OS with Fable 5, check out that video, and he will see you over there.

The whole list, in one place

The reel moves too fast to hold in your head, so here is every build in the order it appears, with the detail that earned it a spot.

The build, in video orderCategoryWhat makes it notable
1. Claude status widgetTools and agentsRuns on Mac and iPhone in real time, with an animation on iOS that Apple typically does not allow
2. Paper puppet tiger animationVideo and animationOne sentence in, and Fable wrote the detailed prompt for Higgsfield itself
3. Tetris crossed with racingGamesGenre mashing, the one thing no tutorial exists for I would play this
4. 3D map of Delhi3D worlds and modelsAround 1.5 million tokens, and finished in one sitting
5. Live market dashboard on JuliusDashboards and documentsDashboard, slide deck, report, and the underlying Excel workbook, all from one run
6. Life planner dashboardDashboards and documentsBuilt in one session, and you edit it by typing rather than by dragging
7. Skate style game in C++GamesA compiled game, not a browser toy, in an afternoon
8. 3D printer simulationSimulation and roboticsHe cannot think of a use for it and shows it anyway built because it could be
9. Horror game, one shotGamesTold it the genre, got a game, and he plays it live in the browser on camera
10. Self generating educational 3D gameGamesFuses what a kid has to learn with what they are into, built over two days of continuous work
11. 3D interactive websiteWeb and interactiveScroll driven 3D, the sort of work an agency showreel is built on
12. Craigslist, refactoredWeb and interactiveThe only build that rebuilds something rather than inventing it
13. Three physics simulationsSimulation and roboticsDouble pendulum, Galton board, water in a spinning drum, same prompts as Opus beats Opus
14. Interactive 3D galleryWeb and interactiveAnimation, layout, and composition together, which is the part that usually needs a designer
15. Multiplayer game from one promptGamesFable writes the code, Higgsfield generates the assets over MCP, then deploy and share the link
16. 3D RPG demo with six skillsGamesOne command instead of a studio's 18 days, $20 instead of $6,000
17. CAD models for 3D printing3D worlds and modelsDescription to parametric geometry to a physical object off the printer
18. The edit of this very videoVideo and animationAll the cuts, on screen graphics, and subtitles, from Nate's single prompt
19. Spatial botSimulation and roboticsTrains itself on its environment, and is shown mid failure, still bumping into things
20. Yosemite Valley to scale3D worlds and modelsWalk or fly, and control the weather, demonstrated by making it snow
21. Explodable V8 engine site3D worlds and modelsExploded view, animated pistons, swappable engine styles, fully interactive
22. Minecraft from scratchGamesVoxel world, generation, physics, and inventory, the flagship of the reel
23. Premiere Pro cloneTools and agentsC++ with QuickTime and FFmpeg, usable for basic edits and sometimes faster than the original
24. AI music video about its own consciousnessVideo and animationMelody, lyrics, voice, and visuals all by Claude, rendered with FFmpeg, after being told to build any skills it needed
25. Jarvis style agentic OSTools and agentsVoice controlled, does research, reads your files, tracks your stats the artifact is itself an agent
26. This videoVideo and animationFable searched YouTube, X, and Reddit, opened every source in a tab, and drafted the intro script
Figure 5. Every build the reel narrates, in order, with the category it falls into. Read down the category column and the shape of the list is obvious: this is overwhelmingly a video about games, worlds, and things you look at, because those are the builds where a fifteen second clip proves the point without any explanation.
The 26 builds by category 0 1 2 3 4 5 6 7 builds shown in the video Games 7 Video and animation 4 3D worlds and models 4 Web and interactive 3 Simulation and robotics 3 Tools and agents 3 Dashboards and documents 2
Figure 6. The same list counted. Games alone account for more than a quarter of the reel, and if you fold in 3D worlds and interactive sites, three quarters of the video is something rendered in a viewport. Exactly two builds produce a document somebody would send to a colleague. That imbalance is worth knowing before you use this video as a map of what the model is good at, because it is at least as much a map of what films well.

Where it stands: an honest footnote

The video is a highlight reel, and it is upfront about being one, so the fair way to read it is as a survey of what people showed off rather than a test of what the model reliably does. A few things are worth saying out loud once the reel is over.

The count. The title promises 28 and the narration walks through about 26 distinct builds. A couple of segments show more than one example on screen while the voiceover covers them as a single theme, particularly the 3D website stretch, which is presumably how the number reaches 28. Nothing is being hidden; the list is just faster than the count.

Nothing was verified. These are other people's posts, gathered in 24 hours from YouTube, Reddit, and X, and shown as they were presented. He plays the horror game live and toggles the weather in Yosemite on camera, which is real evidence for those two. For the rest, what you see is the clip its builder chose to publish. The failure rate, the number of attempts behind each success, and how much of each demo falls apart on the second click are all outside the frame.

The one honest failure is the best moment in it. The spatial bot is shown running into things, and the video says so rather than cutting around it. That single clip does more for the credibility of the reel than any of the finished artifacts.

Cost is acknowledged but never totalled. Three separate cost notes appear: 1.5 million tokens for the Delhi map, a burn through tokens warning on the multiplayer build, and a little bit more expensive on the physics comparison. Against that sits the $20 versus $6,000 claim on the RPG demo. Both things are true at once, and the video never puts them side by side. If you are budgeting, the honest read is that these builds are cheap compared to a studio and expensive compared to a chat message.

The government shutdown line is stated, not sourced. The claim that Fable 5 was shut down three days after launch and is now back online is delivered as common knowledge in the first fifteen seconds, and the video never returns to it. The story behind it, the safeguards, the false positives, and Anthropic's walkback are covered in detail in the Fable 5 backlash breakdown elsewhere in this catalog.

The strongest demo is the one you cannot dismiss. Every item on the list is somebody else's screenshot except the last two, and those two are the video itself: researched, sourced, and scripted by the model, then edited by it from a single prompt. Whatever you make of the other 26, that one was in front of you for seven minutes and you assessed it without being told.

Key takeaways

Chapters

Notable quotes

Everyone and their mom has been talking about Claude Fable 5. Duncan Rogoff, 0:00

It's so powerful that it was shut down by the government 3 days after it launched. But, as of this week, it is back online, we all have access to it, and everyone is celebrating. Duncan Rogoff, 0:05

The reason why people are loving Fable 5 is not just because of its sheer power, it's because of its ability to handle any task that you give it from start to finish. All you have to do is give it a single goal and walk away. Duncan Rogoff, 0:37

Fable 5 will create the game plan, it will figure out which tools to use, and it will execute on the task and check its own work until it is done. Duncan Rogoff, 0:44

Basically, the API loves to go down, so they just created this widget. Duncan Rogoff, 1:12

Make a 2D paper puppet-style animation of a tiger chasing a deer in a jungle. Like, that's the whole prompt. Duncan Rogoff, quoting the prompt, 1:33

My favorite thing right now is to use Claude Fable to mash game genres. A builder quoted in the video, 1:47

It cost around 1.5 million tokens, which is absolutely insane. Duncan Rogoff, on the 3D map of Delhi, 2:05

I don't know why you would need a simulation of a 3D printer. Nonetheless, it's pretty cool. Duncan Rogoff, 2:47

I remember when I was working at PlayStation testing a game like this in the PSVR before it came out and it was like absolutely terrifying. Duncan Rogoff, 3:06

You can now have these really long extending coding sessions and it's going to work until it accomplishes the goal you set for it. Duncan Rogoff, 3:13

They gave both models the same three prompts and they asked them to build a chaotic double pendulum, a Galton board, and water in a spinning drum. I don't know what these things are, but we can see that the physics simulations on the left with Fable are incredible. Duncan Rogoff, 3:41

They are a little bit more expensive, I'll just tell you that, but the results are significantly improved. Duncan Rogoff, 3:56

Fable 5 will burn through tokens, but one prompt can spin up a full multiplayer game. Duncan Rogoff, 4:18

So, pretty much at this point, like, if you can think it, you can build it. Duncan Rogoff, 4:38

This is not Unreal and not a studio spending 18 days on it. Small teams can still charge $6,000 for interactive demos, and now you can build this for like 20 bucks. A builder quoted in the video, 4:47

Nate used this single prompt to edit this entire video that we are watching right now. So, all of the cuts, all of the on-screen graphics, all of the subtitles, everything. Duncan Rogoff, 5:10

You literally just have to talk to it. You no longer have to know how to code anything. You just describe what you want, and Fable will just build it. Duncan Rogoff, on the Minecraft rebuild, 5:52

He wanted to see what Fable 5 could build, so I had it create a Premiere Pro clone in C++ with QuickTime and FFmpeg. He said the results are nice, and for most of the basic edits, it's quite usable. Duncan Rogoff, quoting the builder, 6:14

This guy asked Fable 5 to use any resources and build any new skills it needed to generate a cinematic music video with psychedelic visuals about how it feels exploring its own consciousness. Duncan Rogoff, 6:39

Melody, lyrics, voice, and visuals all by Claude, rendered with FFmpeg. So, apparently, this is how Claude Fable feels about itself. Duncan Rogoff, 6:52

The last use case for you today that you may or may not be surprised about is that I used Fable 5 to make this video right here. Duncan Rogoff, 7:12

I want you to search YouTube, X, and Reddit to see what people are building with Fable. Duncan Rogoff, quoting his own prompt, 7:22

Resources mentioned

The model and the company

Tools and services shown

Things that were rebuilt or mapped

The physics prompts

Where the demos came from

Elsewhere in this catalog

The channel

Full transcript
Everyone and their mom has been talking about Claude Fable 5. If you don't know, Claude Fable 5 is Anthropic's latest and most powerful AI model. And if you haven't heard, it's so powerful that it was shut down by the government 3 days after it launched. But, as of this week, it is back online, we all have [music] access to it, and everyone is celebrating. There are lots of videos out there covering the benchmarks, so I'm not going to talk about that today. Instead, I spent the last 24 hours scouring the internet, looking at YouTube, looking at Reddit, looking at X to bring you 28 of the best [music] use cases that I have found for Claude Fable 5. Everything from one-sentence prompts [music] that create an entire game to building entire operating systems from scratch. Fable 5 even creates some beautiful 3D models. Okay, all jokes aside, the reason why people are loving Fable 5 [music] is not just because of its sheer power, it's because of its ability to handle any task that you give it from start to finish. All you have to do is give it a single goal and walk away. Fable 5 will create the game plan, it will figure out which tools to use, and it will execute on the task and check its own work until it is done. So, here are 28 of the best use cases I found for Fable 5, starting with something simple. So, this one's super cute. This person made a widget with Fable so that they know when Claude goes down. So, basically, the API loves to go down, so they just created this widget, and what's cool about it is that it runs both on the Mac and the iPhone in real time. They're actually able to figure out a way to get an animation on iOS, which they typically don't allow. Fable can now create these beautiful animations from a single prompt. Like, the lighting is incredible, this paper cutout look, like the way that these legs and arms are like different layers, like it's absolutely beautiful. You can see this guy's work right here. The one-sentence prompt that he gave it is make a 2D paper puppet-style animation of a tiger chasing a deer in a jungle. Like, that's the whole prompt. And Fable 5 just wrote this more detailed prompt for Higgsfield and generated this beautiful animation. I thought this one was super fun. This guy says, "My favorite thing right now is to use Claude Fable to mash game genres. So, this is a Tetris/racing game and honestly, like I think this is pretty cool. Like I would play this. Someone else used Fable 5 to create a 3D map of Delhi. It cost around 1.5 million tokens, which is absolutely insane. Like check this thing out. Like it's actually really detailed to be able to do this in just one sitting. Fable 5 built a live market dashboard, slide deck, a report, and the underlying Excel workbook on Julius. It built this entire life planner dashboard in one session and you can even just type to edit it. You could easily redesign this in a way that fits your lifestyle. This one's super fun. It built this entire skate style game in C++ in just an afternoon. It built this simulation of a 3D printer. I don't know why you would need a simulation of a 3D printer. Nonetheless, it's pretty cool. This guy said that Cloud Fable 5 one-shotted this horror game. He literally just told it the type of game that he wanted to build and it made it. I can actually even go over to this site and play it. Like check this out. Like I'm walking around with the keyboards. I remember when I was working at PlayStation testing a game like this in the PSVR before it came out and it was like absolutely terrifying. This guy built a 3D game that generates itself on the fly. So, it fuses what a kid has to learn with what they're actually into. This one did take 2 days, but that's what's cool about Fable. You can now have these really long extending coding sessions and it's going to work until it accomplishes the goal you set for it. Fable is incredible at building these beautiful 3D interactive websites. Like these scrolling effects are really cool. And this guy completely refactored all of Craigslist. Fable 5 now beats Opus on real-world physics simulations. It says that they gave both models the same three prompts and they asked them to build a chaotic double pendulum, a Galton board, and water in a spinning drum. I don't know what these things are, but we can see that the physics simulations on the left with Fable are incredible. They are a little bit more expensive. I'll just tell you that, but the results are significantly improved. Like I said, Fable absolutely excels at building these beautiful, absolutely incredible 3D websites, these cool animations, great layout and composition. Like, I don't really know what more we can ask for. Like, look at this cool interactive gallery. Like, that's awesome. This guy does acknowledge that Fable 5 will burn through tokens, but one prompt can spin up a full multiplayer game. Multiplayer game. So, connect it up to the Higgs Field MCP, describe your game in one prompt, like the genre, the art style, what the players do. Fable will write the code. Higgs Field will generate the characters, the props, and the environments. You can then deploy it, share the link, and get your friends involved. So, pretty much at this point, like, if you can think it, you can build it. Here's another example of a pretty good-looking 3D RPG game. He basically said this turned one command into a 3D RPG demo with six skills. Says this is not Unreal and not a studio spending 18 days on it. Small teams can still charge $6,000 for interactive demos, and now you can build this for like 20 bucks. You can now use Fable 5 inside of CAD to build these beautiful 3D models that you can then print with your 3D printer. Nate used this single prompt to edit this entire video that we are watching right now. So, all of the cuts, all of the on-screen graphics, all of the subtitles, everything. I thought this one was pretty cool. They built a spatial bot. This is a bot that learns to navigate the world generated by their spatial API. So, you can actually train it on the environment that it's in. You can see that's currently like running into stuff, but it's actually going to train itself over time to be able to navigate this environment. This person built an entire 3D replica to scale of Yosemite Valley. You can switch between walking around on the ground and flying through the air. You can even control the weather. It can now it is snowing. This person built a site for interactive 3D models, like this V8 engine. You can actually even explode it. It has animation of the pistons. You can change what's animating. Like, this is pretty cool. You can change the engine style to take a look, and this thing is fully interactive. This person had Claude Fable 5 build Minecraft from scratch. Like, it's absolutely incredible what we can accomplish now. You literally just have to talk to it. You no longer have to know how to code anything. You just describe what you want, and Fable will just build it. This person made a clone of Premiere Pro. He wanted to see what Fable 5 could build, so I had it create a Premiere Pro clone in C++ with QuickTime and FFmpeg. He said the results are nice, and for most of the basic edits, it's quite usable. Obviously, it doesn't have the full editing capabilities of Premiere Pro, but I imagine for like an hour of coding, like this is pretty awesome. Says it's quite usable and sometimes even faster than the original. This guy asked Fable 5 to use any resources and build any new skills it needed to generate a cinematic music video with psychedelic visuals about how it feels exploring its own consciousness. Like, I don't even know what's going on here, but it's actually pretty insane. Melody, lyrics, voice, and visuals all by Claude, rendered with FFmpeg. So, apparently, this is how Claude Fable feels about itself. Chase over here built his own agentic operating system, like a Jarvis-style AI OS with this like crazy brain thing that you can actually talk to with your voice. It can do research for you. It can look through all of your files. It can track your stats. It can return any information you need. And the last use case for you today that you may or may not be surprised about is that I used Fable 5 to make this video right here. All I did was give it a link to the announcement that Fable 5 is back online, and I said, "I want to make a YouTube video about the top most interesting, most compelling use cases for Fable 5. So, I want you to search YouTube, X, and Reddit to see what people are building with Fable." And I said that I needed to find all of the direct links and open them up in a browser like this with all the tabs at the top, and I needed to draft the intro of the video, the script that I read at the beginning. If you want to see how I built my own agentic OS with Fable 5, check out this video right here. I'll see you over there.