48:17I Gave an AI Zelda and One Rule: Don't Cheat.
A coding agent spent ten days writing a program to beat The Legend of Zelda on the NES under one rule: no cheating. The model never touches the controller, because Link needs a decision sixty times a second and a language model takes seconds to think, so instead it authored 25,000 lines of Python, a Lua bridge inside the emulator, and a four message protocol. Six emulators grind all 341 rooms in parallel, every frame and heart and bomb and moment of hesitation gets priced in one currency, and the entire overworld is decoded straight out of the ROM. The first finish took 1 hour 42 minutes. The final run takes 37 minutes and 2 seconds, verified byte for byte.